Inside: Are Video Games Art?

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Arttective

 

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MAIN DESCRIPTION: Today we explore the beautiful potential of the art of the video games via one of the greatest masterpieces of all times: Playdead Studios’ 2016 video game Inside. The video dissects, analyzes and (tries to) explain the ambiguous concepts in Inside to prove how video games are an art form. And the experience of this video essay is far from normal. Sit back and enjoy!

TAGS: Video games analysis, Inside analysis, Video game essay, video game video essay, video game dissection, Inside meaning, Inside dissection, video game anlysis, inside anlysis, video game essay, video game essays, playdead inside, game critique, game essay, video game video essays, video game retrospective, inside retrospective

SYNOPSIS: Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is also mostly silent, with the exception of occasional musical cues, the boy’s vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. Playdead Studios is also responsible for the 2010 video game masterpiece Limbo

Arttective is a video essay channel that observes closely the world of art through curious and inquisitive eyes.